class_name = "CPlane"
object_name = "Typhoon Mk.Ib"
detail_type = "DET_PLANE" //list of types is in \inc\SimulationSystem\DetailTypes.inc

[COCKPIT_LIMITS]
x= -0.12, 0.33
y= -0.15, 0.09
z= -0.14, 0.14
[END]

[OPEN_COCKPIT_LIMITS]
x= -0.10, 0.33
y= -0.13, 0.23
z= -0.5, 0.5
[END]

//////	PhysicsBody properties
//VisualImage = <int TYPE>,<string File_PathName>,<bool cast_shadows>

VisualImage=0,"graphics/planes/TyphoonMkIb/TyphoonMkIb.mgm",true,true
VisualImage=1,"graphics/planes/TyphoonMkIb/TyphoonMkIb-C.mgm",false
DistantLOD="LuaScripts/WorldObjects/Planes/DistantLODs/TyphoonMkIb_Distant.txt"
DLODArgs=50380,57200
Fragment="LuaScripts/WorldObjects/Planes/Fragments/TyphoonMkIb_Fragment.txt"

//VisualImage=ID,model_or_effect,cast_shadows[,debris_effects]
//ID:					INT:	0 - visible everywhere, 1 - visible inside, 2 - visible outside
//model_or_effect:		STRING:	path to model file (mgm) of effect file (epl)
//cast_shadows: 		BOOL:	cast shadows from object or not
//[,debris_effects]:	BOOL:	optional parameter, show effects on object debris or not

ImageAttrs="IA_NOCLIP","IA_CLOSEVIEWARG","IA_NOMINPIXELS","IA_NOMINZ","IA_SCALEARG"
EnabledDecals=true	//      ,    

CollisionBody="graphics/planes/TyphoonMkIb/TyphoonMkIb_Phys.col"
HitBody="graphics/planes/TyphoonMkIb/TyphoonMkIb.col"

SoundScript="LuaScripts/Sound/Planes/TyphoonMkIb.cfg"
HidePeriodAfterExplosion = 3.0

DropsArg=100
HumidityArg=101

SetCockpitArgs=false	// true -             , false -              

//CockpitArg= FetchType, CmdID, SubcmdID, ArgNum, ArgValDefault, SmoothingType, SmoothingPower, NetworkFlag
//FetchType=-1:       
//FetchType=-2:         
//FetchType=-3:          parent-
//FetchType>=0:          child-   Attach ID
//CmdID=[0..999]: ID    ,    .
//CmdID=[1000..1999]: ID    ,    .
//SubcmdID=[0..3]: ID     .
//SubcmdID=[0..1]: ID     .
//ArgNum:     / .
//ArgValDefault:      ,    .
//SmoothingType: smooth_clamp -  - 
//SmoothingType: smooth_wrap -   
//SmoothingPower:   
//NetworkFlag="":           ,  SetCockpitArgs=false
//NetworkFlag="low_freq":     ,       ,    
//NetworkFlag="med_freq":     ,       ,    
//NetworkFlag="high_freq":     ,       ,    
//NetworkFlag="granted_single":     ,       ,     

CockpitArg = -2, 0000, 0, 00402, 0.5, "smooth_clamp", 0.0, "" //  () -   
CockpitArg = -2, 1000, 0, 00406, 0.5, "smooth_clamp", 0.0, "" //  /  () -   
CockpitArg = -2, 1000, 1, 00407, 0.5, "smooth_clamp", 0.0, "" //  /  () -   

CockpitArg = -2, 0000, 1, 00436, 0.5, "smooth_wrap",  0.2, "" //   
CockpitArg = -2, 0000, 3, 00437, 0.5, "smooth_wrap",  0.2, "" //   

CockpitArg = -2, 0010, 0, 00423, 0.0, "smooth_clamp", 0.1, "" //  
CockpitArg = -2, 0010, 3, 00425, 1.0, "smooth_clamp", 0.1, "" //    
CockpitArg = -2, 0011, 1, 00430, 0.0, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0012, 0, 00420, 0.0, "smooth_clamp", 0.1, "" //    

CockpitArg = -2, 0020, 0, 00701, 0.0, "smooth_clamp", 0.0, "" //    
CockpitArg = -2, 0020, 1, 00702, 0.0, "smooth_clamp", 0.0, "" //    
CockpitArg = -2, 0020, 2, 00703, 0.0, "smooth_clamp", 0.0, "" //    
CockpitArg = -2, 0020, 3, 00704, 0.0, "smooth_clamp", 0.0, "" //    

//CockpitArg = -2, 0021, 0, 00705, 0.0, "smooth_clamp", 0.0, "" //    
CockpitArg = -2, 0021, 1, 00706, 0.0, "smooth_clamp", 0.0, "" //    

CockpitArg = -2, 0021, 3, 00700, 0.0, "smooth_clamp", 0.0, "" //   "L.G.WARNING"

CockpitArg = -2, 0100, 0, 01100, 0.0, "smooth_clamp", 0.2, "" //  ( )
CockpitArg = -2, 0100, 1, 01111, 0.0, "smooth_clamp", 0.2, "" //      ( )
CockpitArg = -2, 0100, 3, 01110, 0.0, "smooth_clamp", 0.1, "" //    1- 
CockpitArg = -2, 0101, 0, 01106, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0102, 3, 01182, 0.0, "smooth_clamp", 0.2, "" //    

CockpitArg = -2, 0103, 0, 01152, 0.0, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0103, 2, 01160, 0.0, "smooth_clamp", 0.1, "" //  
CockpitArg = -2, 0103, 3, 01161, 0.0, "smooth_clamp", 0.1, "" //   

CockpitArg = -2, 0104, 0, 01112, 0.0, "smooth_clamp", 0.2, "" //     "CARB PRIMER"
CockpitArg = -2, 0104, 2, 01116, 0.0, "smooth_clamp", 0.2, "" //     "CYLINDER PRIMER"

CockpitArg = -2, 0105, 0, 01115, 0.0, "smooth_clamp", 0.2, "" //   

CockpitArg = -2, 0106, 0, 01188, 0.0, "smooth_clamp", 0.1, "" //      1- 
CockpitArg = -2, 0106, 1, 01132, 0.0, "smooth_clamp", 0.1, "" //  

CockpitArg = -2, 1200, 0, 03102, 0.0, "smooth_clamp", 0.1, "" // RPM 1-  (  RPM)
CockpitArg = -2, 1201, 0, 03109, 0.0, "smooth_clamp", 0.1, "" //   () 
CockpitArg = -2, 0200, 3, 03128, 0.0, "smooth_clamp", 0.0, "" //       
CockpitArg = -2, 0200, 1, 03142, 0.0, "smooth_clamp", 0.2, "" //  
CockpitArg = -2, 0201, 2, 03154, 0.0, "smooth_clamp", 0.5, "" //   
CockpitArg = -2, 0202, 1, 03172, 0.0, "smooth_clamp", 0.5, "" //   

//CockpitArg = -2, 0206, 0, 03120, 0.0, "smooth_clamp", 0.0, "" //      

CockpitArg = -2, 0350, 0, 02501, 0.0, "smooth_clamp", 0.5, "" // 
CockpitArg = -2, 0350, 1, 02511, 0.0, "smooth_clamp", 0.5, "" // 
CockpitArg = -2, 0350, 2, 02521, 0.0, "smooth_clamp", 0.5, "" // 
CockpitArg = -2, 0350, 3, 02522, 0.0, "smooth_clamp", 0.5, "" // 

CockpitArg = -2, 0353, 0, 02410, 0.0, "smooth_clamp", 0.2, "" //  
CockpitArg = -2, 0353, 3, 02361, 0.0, "smooth_clamp", 0.1, "" //      

CockpitArg = -2, 0452, 0, 04314, 0.0, "smooth_clamp", 0.5, "" // 

CockpitArg = -2, 0400, 0, 08511, 0.0, "smooth_wrap",  0.2, "" //  -  
CockpitArg = -2, 0400, 1, 08512, 0.0, "smooth_wrap",  0.2, "" //  -  
CockpitArg = -2, 1400, 0, 08513, 0.0, "smooth_wrap",  0.1, "" //  -  
CockpitArg = -2, 0400, 3, 08514, 0.0, "smooth_wrap",  0.2, "" //  -  
CockpitArg = -2, 0400, 2, 08515, 0.0, "smooth_wrap",  0.2, "" //  -  
CockpitArg = -2, 0399, 0, 08518, 0.0, "smooth_wrap",  0.2, "" //  -  /
CockpitArg = -2, 0399, 1, 08520, 0.0, "smooth_wrap",  0.2, "" //  - 

CockpitArg = -2, 1400, 1, 08551, 0.0, "smooth_wrap",  0.1, "" //   (" "  )
CockpitArg = -2, 0401, 0, 08002, 0.5, "smooth_clamp", 0.2, "" //  
CockpitArg = -2, 0401, 1, 08171, 0.5, "smooth_clamp", 0.2, "" //   

CockpitArg = -2, 1405, 1, 08571, 0.0, "smooth_wrap",  0.1, "" //  
CockpitArg = -2, 0403, 1, 08572, 0.0, "smooth_wrap",  0.1, "" //  

CockpitArg = -2, 0402, 0, 08253, 0.5, "smooth_clamp", 0.2, "" //    -   
CockpitArg = -2, 0402, 1, 08251, 0.0, "smooth_wrap", 0.2, ""  //    -   (  )
CockpitArg = -2, 1402, 0, 08252, 0.0, "smooth_wrap", 0.1, ""  //    -   ()
CockpitArg = -2, 1403, 1, 08255, 0.0, "smooth_wrap", 0.1, ""  //    -   ( )

CockpitArg = -2, 1402, 1, 08232, 0.5, "smooth_clamp", 0.1, "" // 

CockpitArg = -2, 1401, 0, 08011, 0.5, "smooth_clamp", 0.1, "" //    ()
CockpitArg = -2, 1401, 1, 08012, 0.5, "smooth_wrap",  0.1, "" //    ()

CockpitArg = -2, 1403, 0, 08201, 0.0, "smooth_clamp", 0.1, "" //   () 

CockpitArg = -2, 0430, 1, 60210, 0.0, "smooth_clamp", 0.0, "" //   
CockpitArg = -2, 0430, 2, 04510, 0.0, "smooth_clamp", 0.0, "" // 

CockpitArg = -2, 0431, 1, 04323, 0.0, "smooth_clamp", 0.1, "" //  ( )   
CockpitArg = -2, 0431, 2, 04320, 0.0, "smooth_clamp", 0.1, "" //     ()
CockpitArg = -2, 0431, 3, 04321, 0.5, "smooth_clamp", 0.1, "" //   

CockpitArg = -2, 0435, 0, 04350, 0.0, "smooth_clamp", 0.1, "" //     -   . 4350   P-39
CockpitArg = -2, 0435, 1, 04351, 0.0, "smooth_clamp", 0.1, "" //     -   . 4351   P-39
CockpitArg = -2, 0435, 2, 04352, 0.0, "smooth_clamp", 0.1, "" //    

CockpitArg = -2, 0601, 0, 09102, 0.0, "smooth_clamp", 0.0, "" //  
CockpitArg = -2, 0601, 1, 09103, 0.0, "smooth_clamp", 0.1, "" //   

CockpitArg = -2, 0602, 0, 09104, 0.0, "smooth_clamp", 0.1, "" //    -   
CockpitArg = -2, 0602, 1, 09105, 0.0, "smooth_clamp", 0.1, "" //    -   
CockpitArg = -2, 0602, 2, 09106, 0.0, "smooth_clamp", 0.1, "" //     
CockpitArg = -2, 0602, 3, 09107, 0.0, "smooth_clamp", 0.1, "" //      

CockpitArg = -2, 0603, 1, 09122, 0.0, "smooth_clamp", 0.1, "" //     

CockpitArg = -2, 1603, 0, 09110, 0.0, "smooth_clamp", 0.1, "" //    -   
CockpitArg = -2, 1603, 1, 09111, 0.0, "smooth_clamp", 0.1, "" //    -   

CockpitArg = -2, 0603, 0, 09112, 0.0, "smooth_clamp", 0.1, "" //     
CockpitArg = -2, 0603, 1, 19003, 0.0, "smooth_clamp", 0.0, "" //    ( / )

CockpitArg = -2, 0104, 1, 01113, 0.0, "smooth_clamp", 0.2, "" //      "MAIN TANK"

CockpitArg = -2, 0450, 0, 04301, 0.0, "smooth_clamp", 0.1, "" //    
CockpitArg = -2, 0452, 1, 00209, 0.0, "smooth_clamp", 0.1, "" //      
CockpitArg = -2, 0551, 0, 04311, 0.0, "smooth_clamp", 0.1, "" //  
CockpitArg = -2, 0552, 0, 04313, 0.0, "smooth_clamp", 0.1, "" //  "" ( )
CockpitArg = -2, 0600, 0, 09100, 0.0, "smooth_clamp", 0.1, "" //  
CockpitArg = -2, 0640, 0, 09006, 0.0, "smooth_clamp", 0.1, "" //  

CockpitArg = -2, 0850, 0, 07000, 0.0, "smooth_clamp", 0.1, "" //  
CockpitArg = -2, 0851, 0, 07004, 0.0, "smooth_clamp", 0.1, "" //  / 
CockpitArg = -2, 0860, 0, 07050, 0.0, "smooth_clamp", 0.1, "" //  

CockpitArg = -2, 0434, 1, 06010, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0434, 2, 06011, 0.0, "smooth_clamp", 0.2, "" //    ("  ")
CockpitArg = -2, 0434, 3, 06012, 0.0, "smooth_clamp", 0.2, "" //   

CockpitArg = -2, 0450, 3, 04312, 0.0, "smooth_clamp", 0.1, "" //      
CockpitArg = -2, 0451, 3, 07200, 0.0, "smooth_clamp", 0.1, "" //   

CockpitArg = -2, 0462, 2, 05721, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0462, 3, 05722, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0463, 2, 05702, 0.0, "smooth_clamp", 0.1, "" //  ()  

CockpitArg = -2, 0454, 2, 09002, 0.0, "smooth_clamp", 0.2, "" //    /  

CockpitArg = -2, 0453, 3, 09042, 0.0, "smooth_clamp", 0.2, "" //   

CockpitArg = -2, 0454, 1, 09144, 0.0, "smooth_clamp", 0.2, "" //  "  - " 

CockpitArg = -2, 0455, 0, 09171, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0455, 1, 09172, 0.0, "smooth_clamp", 0.2, "" //   

CockpitArg = -2, 0460, 0, 09055, 0.5, "smooth_clamp", 0.2, "" //     
CockpitArg = -2, 0460, 2, 09057, 0.0, "smooth_clamp", 0.1, "" //      

[attach=0]
	position= -1.078, 0.234, 0
	object = "LuaScripts/WorldObjects/Bots/BotPilot_Spit9_RAF43.txt"
[end]

[attach=1]
	position= -0.95, 1.0, 1
	rotation= 85, 20, 0
	rotation= 85, 20, 0
	object = "LuaScripts/WorldObjects/FlareGun.txt"
[end]

[attach=2]
	position= 0.0, 0.0, 0.0
	object = "LuaScripts/WorldObjects/Spotter.txt"
[end]

AttachedCameras = "LuaScripts\WorldObjects\fixcameras\Planes\TyphoonMkIb.txt"

BannerAttachID=-1
CustomPhotoArg=55

EnterPoint= -0.93, -0.02, 1

SeatBackAngle = 19.5

SendRate=5,50	//normal, attached state

CommandMonitor="LuaScripts/WorldObjects/FokkerMonitor.txt"


//////	Controled body specific
CockpitFocus=0.6,-1.0,0,65,0.8

RSE_Data_File="LuaScripts/RSE/RSE_FokkerDr7.txt"
Plane_Class="CAeroplane_Typhoon_Mk_Ib"

InitialSpeedInAir = 320.0   //,      , 200...700 /

Gun_Coord0= 2.200, 0.410, -0.259 // TODO
Gun_Coord1= 3.125,  0.082,  0.0 // TODO
Deviation0= 3, 2, 0.9, 0.02, 0.1
Deviation1= 3, 2, 0.9, 0.02, 0.1
ParallaxDistance = 600.0

MinCartridgeCaseTime = 0.05 //       

BushCoord0= 0.269,-0.579,-0.139  //   
BushCoord1= 0.269,-0.595,-0.101  //    
BushSpeed0= 0, -1, 0
BushSpeed1= 0, -1, 0

FTCoord=0.17,0.055,0
PPCoord=-0.112,0.083,0

FlarePos= -0.68, 0.94, -0.85
FlareDir= 0.082, 0.34, -0.936
FlarePath="LuaScripts/WorldObjects/Ballistics/Flare.txt"
FlareDisabled=true	//        

GunsightPosition = -0.603, 0.960, 0.0

//   

[WeaponMode=0]
	WMname="default"
	WMgroup="default"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[AdditionalElement] //   
		AttachToPart = "^EngCowl_Ctl_0"
		Position = 1.048, 0.246, 0.0
		Mass = 26.910
		CxaS = 0.0
	[end]	

	[AdditionalElement]	//   
		AttachToPart = "^EngCowl_Ctl_0"
		Position = 1.446, -0.659, 0.0
		Mass = 12.330
		CxaS = 0.0
	[end]

	[AdditionalElement]	//   
		AttachToPart = "^EngCowl_Ctl_0"
		Position = -0.001, 0.543, 0.0
		Mass = 65.46
		CxaS = 0.0
	[end]

	[AdditionalElement]	//   
		AttachToPart = "^EngCowl_Ctl_0"
		Position = 1.048, 0.246, 0.0
		Mass = 68.040
		CxaS = 0.0
	[end]

	[AdditionalElement] //   
		AttachToPart = "^EngCowl_Ctl_0"
		Position = 1.497, -0.618, 0.0
		Mass = 41.030
		CxaS = 0.0
	[end]

	[AdditionalElement]	//    
		AttachToPart = "^EngCowl_Ctl_0"
		Position = 1.982, 0.237, 0.0
		Mass = 23.870
		CxaS = 0.0
	[end]

	[Gun=0]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_ENG_Hispano_MKII.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^WingL_Mid_0"
		DamageConvex = "~gun02"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.321, -0.406, -2.613	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 59.177	//     
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 1.295, 14.439, 13.582, -0.138, 1.003, -0.074
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 1.792, -0.422, -2.558 //   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0, 0.0, 0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.029796, 0.06286956	//      ,       -7 25.98  50.         2.11 .
		AmmunitionAttachToPart = "^WingL_Mid_0"  //  CollisionBox   ,      
		AmmunitionPosition = 0.004, -0.386, -2.871 //  ..      , []
		CartridgeCasesEjection = true
 		CartridgeCasesEjectionPosition = -0.015, -0.535, -2.586
		CartridgeCasesEjectionSpeed = 0, -2, 0       
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9000
		FlashAnimationArgIdx = 9113
		FlashAnimationGroup = 1 //Light Arg 60230
		GunSoundsIdx = 1
		ShotSoundType = 0
        isElectroTrigger = true
        IsOnlyMechanicalManualCocking = false
        IsTwoManualCockingMethods = false
	[end]

	[Gun=1]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_ENG_Hispano_MKII.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^WingR_Mid_0"
		DamageConvex = "~gun03"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.321, -0.406, 2.613	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 59.177	//     
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 1.295, 14.439, 13.582, -0.138, -1.003, 0.074
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 1.792, -0.422, 2.558 //   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0, 0.0, 0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.029796, 0.06286956	//      ,       -7 25.98  50.         2.11 .
		AmmunitionAttachToPart = "^WingR_Mid_0"  //  CollisionBox   ,      
		AmmunitionPosition = 0.004, -0.386, 2.871 //  ..      , []
		CartridgeCasesEjection = true
 		CartridgeCasesEjectionPosition = -0.015, -0.535, 2.586
		CartridgeCasesEjectionSpeed = 0, -2, 0       
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9000
		FlashAnimationArgIdx = 9213
		FlashAnimationGroup = 2 //Light Arg 60240
		GunSoundsIdx = 2
		ShotSoundType = 0
        isElectroTrigger = true
        IsOnlyMechanicalManualCocking = false
        IsTwoManualCockingMethods = false
	[end]

	[Gun=2]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_ENG_Hispano_MKII.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^WingL_Mid_0"
		DamageConvex = "~gun01"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.312, -0.324, -3.426	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 60.568	//       
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 2.066, 15.339, 13.717, -0.242, 1.364, -0.214
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 1.792, -0.347, -3.353 //   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0, 0.0, 0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.029796, 0.06286956	//      ,       -7 25.98  50.         2.11 .
		AmmunitionAttachToPart = "^WingL_Mid_0"  //  CollisionBox   ,      
		AmmunitionPosition = 0.004, -0.283, -3.738 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = -0.023, -0.432, -3.376
		CartridgeCasesEjectionSpeed = 0, -2, 0        
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9000
		FlashAnimationArgIdx = 9013
		FlashAnimationGroup = 1 //Light Arg 60230
		GunSoundsIdx = 1
		ShotSoundType = 0
        isElectroTrigger = true
        IsOnlyMechanicalManualCocking = false
        IsTwoManualCockingMethods = false
	[end]

	[Gun=3]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_ENG_Hispano_MKII.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^WingR_Mid_0"
		DamageConvex = "~gun04"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.312, -0.324, 3.426	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 60.568	//       
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 2.066, 15.339, 13.717, -0.242, -1.364, 0.214
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 1.792, -0.347, 3.353 //   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0, 0.0, 0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.029796, 0.06286956	//      ,       -7 25.98  50.         2.11 .
		AmmunitionAttachToPart = "^WingR_Mid_0"  //  CollisionBox   ,      
		AmmunitionPosition = 0.004, -0.283, 3.738 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = -0.023, -0.432, 3.376
		CartridgeCasesEjectionSpeed = 0, -2, 0        
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9000
		FlashAnimationArgIdx = 9313
		FlashAnimationGroup = 2 //Light Arg 60240
		GunSoundsIdx = 2
		ShotSoundType = 0
        isElectroTrigger = true
        IsOnlyMechanicalManualCocking = false
        IsTwoManualCockingMethods = false
	[end]
[end]

[WeaponMode=1]
	WMname="TyphoonMkIb_RocketsMkI"
	WMgroup="1"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

[WeaponMode=2]
	WMname="TyphoonMkIb_DoubleRocketsMkI"
	WMgroup="1"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

[WeaponMode=3]
	WMname="TyphoonMkIb_RocketsMkIII"
	WMgroup="1"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

[WeaponMode=4]
	WMname="TyphoonMkIb_GunsightNoReflector"
	WMgroup="2"
	PlaneModArg=19004
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

[WeaponMode=5]
	WMname="TyphoonMkIb_4BladesAirscrew"
	WMgroup="3"
	PlaneModArg=19006
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

[WeaponMode=6]
	WMname="TyphoonMkIb_11lb_Boost"
	WMgroup="4"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

[WeaponMode=7]
	WMname="TyphoonMkIb_AdditionalArmor"
	WMgroup="5"
	PlaneModArg=19005
	TurretID=-1
	TurretDefault=""
	TurretMod=""
	
	[AdditionalElement]	//  
		AttachToPart = "^EngCowl_Ctl_0"
		Position = 0.242, -0.372, 0.004 //0.267, -0.372, 0.004
		Mass = 157.283
		CxaS = 0.0
	[end]
[end]

[WeaponMode=8]
	WMname="TyphoonMkIb_DomeDustDeflector"
	WMgroup="6"
	PlaneModArg=19008
	TurretID=-1
	TurretDefault=""
	TurretMod=""
	
	[AdditionalElement]	// 
		AttachToPart = "^EngCowl_Ctl_0"
		Position = 1.788, -0.661, 0.002
		Mass = 0.7
		CxaS = 0.0
	[end]
[end]

//[WeaponMode=9]
//	WMname="TyphoonMkIb_UnderwingFuelTanks"
//	WMgroup="1"
//	PlaneModArg=-1
//	TurretID=-1
//	TurretDefault=""
//	TurretMod=""
//[end]


//   

AmmunitionArg=12900

[Ammunition=0]
	WeaponModes=-1,-2,-3
	AnimationVal=0.0
	name="0,1,2,3-HISMK2-APHE-576"
	GunAmmunition0=0
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=0
	Bomb0=-1
	PrimaryAimingGun=0
[end]

[Ammunition=1]
	WeaponModes=-1,-2,-3
	AnimationVal=0.05
	name="0,1,2,3-HISMK2-APHE-576 + MC500-2"
	GunAmmunition0=0
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=0
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC500.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC500.txt"	
	PrimaryAimingGun=0
[end]

[Ammunition=2]
	WeaponModes=-1,-2,-3
	AnimationVal=0.05
	name="0,1,2,3-HISMK2-APHE-576 + MC1000-2"
	GunAmmunition0=0
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=0
	Bomb0=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC1000.txt"
	Bomb1=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC1000.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=3]
	WeaponModes=1,-2,-3
	AnimationVal=0.25
	name="0,1,2,3-HISMK2-APHE-576 + RP3HE-8"
	GunAmmunition0=0
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=0
	Bomb0=4,  "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb1=5,  "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb2=6,  "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb3=7,  "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb4=8,  "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb5=9,  "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb6=10, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb7=11, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=4]
	WeaponModes=1,-2,-3
	AnimationVal=0.25
	name="0,1,2,3-HISMK2-APHE-576 + RP3AP-8"
	GunAmmunition0=0
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=0
	Bomb0=16, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Bomb1=17, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Bomb2=18, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Bomb3=19, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Bomb4=20, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Bomb5=21, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Bomb6=22, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Bomb7=23, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=5]
	WeaponModes=2,-1,-3
	AnimationVal=0.25
	name="0,1,2,3-HISMK2-APHE-576 + RP3HE-4 + RP3HEdouble-4"
	GunAmmunition0=0
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=0
	Bomb0=4, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb1=5, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb2=6, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb3=7, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Bomb4=12, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE_DOUBLE.txt"
	Bomb5=13, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE_DOUBLE.txt"
	Bomb6=14, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE_DOUBLE.txt"
	Bomb7=15, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE_DOUBLE.txt"
	PrimaryAimingGun=0
[end]



[Ammunition=6]
	WeaponModes=3,-1,-2
	AnimationVal=0.35
	name="0,1,2,3-HISMK2-APHE-576 + RP3HE-8"
	GunAmmunition0=0
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=0
	Bomb0=24, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE_MK3.txt"
	Bomb1=25, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE_MK3.txt"
	Bomb2=26, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE_MK3.txt"
	Bomb3=27, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE_MK3.txt"
	Bomb4=28, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE_MK3.txt"
	Bomb5=29, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE_MK3.txt"
	Bomb6=30, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE_MK3.txt"
	Bomb7=31, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE_MK3.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=7]
	WeaponModes=3,-1,-2
	AnimationVal=0.35
	name="0,1,2,3-HISMK2-APHE-576 + RP3AP-8"
	GunAmmunition0=0
	GunAmmunition1=1
	GunAmmunition2=1
	GunAmmunition3=0
	Bomb0=32, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP_MK3.txt"
	Bomb1=33, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP_MK3.txt"
	Bomb2=34, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP_MK3.txt"
	Bomb3=35, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP_MK3.txt"
	Bomb4=36, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP_MK3.txt"
	Bomb5=37, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP_MK3.txt"
	Bomb6=38, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP_MK3.txt"
	Bomb7=39, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP_MK3.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=8]
	WeaponModes=-1,-2,-3
	AnimationVal=0.0
	name="Empty"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1    
	Bomb0=-1
	PrimaryAimingGun=1
[end]

[Ammunition=9]
	WeaponModes=-1,-2,-3
	AnimationVal=0.0
	name="SmokeGenWhiteOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1  
	Bomb0=40, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=10]
	WeaponModes=-1,-2,-3
	AnimationVal=0.0
	name="SmokeGenWhiteTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1  
	Bomb0=41, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=42, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=11]
	WeaponModes=-1,-2,-3
	AnimationVal=0.0
	name="SmokeGenBlueOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1  
	Bomb0=43, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=12]
	WeaponModes=-1,-2,-3
	AnimationVal=0.0
	name="SmokeGenBlueTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1  
	Bomb0=44, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=45, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=13]
	WeaponModes=-1,-2,-3
	AnimationVal=0.0
	name="SmokeGenRedOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1  
	Bomb0=46, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=14]
	WeaponModes=-1,-2,-3
	AnimationVal=0.0
	name="SmokeGenRedTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1  
	Bomb0=47, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=48, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=15]
	WeaponModes=-1,-2,-3
	AnimationVal=0.0
	name="SmokeGenGreenOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1  
	Bomb0=49, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=16]
	WeaponModes=-1,-2,-3
	AnimationVal=0.0
	name="SmokeGenGreenTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1  
	Bomb0=50, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=51, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=17]
	WeaponModes=-1,-2,-3
	AnimationVal=0.0
	name="SmokeGenYellowOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1  
	Bomb0=52, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=18]
	WeaponModes=-1,-2,-3
	AnimationVal=0.0
	name="SmokeGenYellowTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1  
	Bomb0=53, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=54, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=19]
	WeaponModes=-1,-2,-3
	AnimationVal=0.0
	name="SmokeGenBlackOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1  
	Bomb0=55, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=20]
	WeaponModes=-1,-2,-3
	AnimationVal=0.0
	name="SmokeGenBlackTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1  
	Bomb0=56, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=57, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]

DefaultAmmunition=0

//  

[GunAmmunition=0]	// 73   72 -   20110 (  Hispano Mk.II)
	ExpendableMass = 41.110
	ResidualMass = 0.0
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=145
	RoundsInMagazine=145
	ReservedMagazines=0
	AmountRoundsWithOneTracer=4	//  4-   
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_ENG_20x110_AP.txt"
	object1="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_ENG_20x110_HE.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_ENG_20x110_AP.bin"
	target1="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_ENG_20x110_HE.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case12-20mm.txt"
[end]

[GunAmmunition=1]	// 72   71 -   20110 (  Hispano Mk.II)
	ExpendableMass = 40.540
	ResidualMass = 0.0
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=143
	RoundsInMagazine=143
	ReservedMagazines=0
	AmountRoundsWithOneTracer=4	//  4-   
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_ENG_20x110_AP.txt"
	object1="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_ENG_20x110_HE.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_ENG_20x110_AP.bin"
	target1="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_ENG_20x110_HE.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case12-20mm.txt"
[end]

//   MC500

[attach=20]
	position= 0.403, -0.841, -2.919
	convex = "^WingL_Mid_0"
	rotation= 0, 0, 0
[end]
[attach=21]
	position= 0.403, -0.841, 2.919
	convex = "^WingR_Out_0"
	rotation= 0, 0, 0
[end]

//   MC1000

[attach=22]
	position= 0.403, -0.907, -2.919
	convex = "^WingL_Mid_0"
	rotation= 0, 0, 0
[end]
[attach=23]
	position= 0.403, -0.907, 2.919
	convex = "^WingR_Out_0"
	rotation= 0, 0, 0
[end]

//      Mk.I

[attach=30]
	position= 0.6, -0.721, -3.849
	convex = "^WingL_Mid_0"
	rotation= -8.0, 0, 0
[end]
[attach=31]
	position= 0.6, -0.721, 3.849
	convex = "^WingR_Mid_0"
	rotation= 8.0, 0, 0
[end]
[attach=32]
	position= 0.6, -0.760, -3.556
	convex = "^WingL_Mid_0"
	rotation= -8.0, 0, 0
[end]
[attach=33]
	position= 0.6, -0.760, 3.556
	convex = "^WingR_Mid_0"
	rotation= 8.0, 0, 0
[end]
[attach=34]
	position= 0.6, -0.813, -3.133
	convex = "^WingL_Mid_0"
	rotation= -8.0, 0, 0
[end]
[attach=35]
	position= 0.6, -0.813, 3.133
	convex = "^WingR_Mid_0"
	rotation= 8.0, 0, 0
[end]
[attach=36]
	position= 0.6, -0.852, -2.840
	convex = "^WingL_Mid_0"
	rotation= -8.0, 0, 0
[end]
[attach=37]
	position= 0.6, -0.852, 2.840
	convex = "^WingR_Mid_0"
	rotation= 8.0, 0, 0
[end]



[attach=38]
	position= 0.6, -0.894, -3.147
	convex = "^WingL_Mid_0"
	rotation= -8.0, 0, 0
[end]
[attach=39]
	position= 0.6, -0.894, 3.147
	convex = "^WingR_Mid_0"
	rotation= 8.0, 0, 0
[end]
[attach=40]
	position= 0.6, -0.933, -2.851
	convex = "^WingL_Mid_0"
	rotation= -8.0, 0, 0
[end]
[attach=41]
	position= 0.6, -0.933, 2.851
	convex = "^WingR_Mid_0"
	rotation= 8.0, 0, 0
[end]

//      Mk.III

[attach=42]
	position= 0.665, -0.656, -3.849
	convex = "^WingL_Mid_0"
	rotation= -8.0, 0, 0
[end]
[attach=43]
	position= 0.665, -0.656, 3.849
	convex = "^WingR_Mid_0"
	rotation= 8.0, 0, 0
[end]
[attach=44]
	position= 0.665, -0.695, -3.553
	convex = "^WingL_Mid_0"
	rotation= -8.0, 0, 0
[end]
[attach=45]
	position= 0.665, -0.695, 3.553
	convex = "^WingR_Mid_0"
	rotation= 8.0, 0, 0
[end]
[attach=46]
	position= 0.665, -0.749, -3.127
	convex = "^WingL_Mid_0"
	rotation= -8.0, 0, 0
[end]
[attach=47]
	position= 0.665, -0.749, 3.127
	convex = "^WingR_Mid_0"
	rotation= 8.0, 0, 0
[end]
[attach=48]
	position= 0.665, -0.788, -2.831
	convex = "^WingL_Mid_0"
	rotation= -8.0, 0, 0
[end]
[attach=49]
	position= 0.665, -0.788, 2.831
	convex = "^WingR_Mid_0"
	rotation= 8.0, 0, 0
[end]

//   

[attach=50]
	position= -5.464, 0.150, 0.190
	convex = "^Fuse_Ctl_8"
	rotation= 90.0, 7.0, 0.0
[end]
[attach=51]
	position= 0.000, -0.147, -5.931
	convex = "^WingL_Out_0"
	rotation= -15.0, 0, -1.0
[end]
[attach=52]
	position= 0.000, -0.147, 5.931
	convex = "^WingR_Out_0"
	rotation= 15.0, 0, -1.0
[end]

//   MC500

[BombHolder=0]
	AttachIdx = 20
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC500.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.403, -0.841, -2.919
	Convex = "^WingL_Mid_0"
	BombHolderMass = 10.2
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.048
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]
[BombHolder=1]
	AttachIdx = 21
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC500.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.403, -0.841, 2.919
	Convex = "^WingR_Out_0"
	BombHolderMass = 10.2
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.048
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]

//   MC1000

[BombHolder=2]
	AttachIdx = 22
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC1000.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.403, -0.907, -2.919
	Convex = "^WingL_Mid_0"
	BombHolderMass = 10.2
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.068
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]
[BombHolder=3]
	AttachIdx = 23
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GBR_MC1000.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.403, -0.907, 2.919
	Convex = "^WingR_Out_0"
	BombHolderMass = 10.2
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.068
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]

//   RP3   Mk.I

// RP3HE

[BombHolder=4]
	AttachIdx = 30
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 2.09, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.6, -0.721, -3.849
	Convex = "^WingL_Mid_0"
	BombHolderMass = 10.5
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 3
[end]
[BombHolder=5]
	AttachIdx = 31
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 2.09, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.6, -0.721, 3.849
	Convex = "^WingR_Mid_0"
	BombHolderMass = 10.5
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=6]
	AttachIdx = 32
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 2.09, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.6, -0.760, -3.556
	Convex = "^WingL_Mid_0"
	BombHolderMass = 10.5
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 3
[end]
[BombHolder=7]
	AttachIdx = 33
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 2.09, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.6, -0.760, 3.556
	Convex = "^WingR_Mid_0"
	BombHolderMass = 10.5
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=8]
	AttachIdx = 34
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 2.09, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.6, -0.813, -3.133
	Convex = "^WingL_Mid_0"
	BombHolderMass = 10.5
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 3
[end]
[BombHolder=9]
	AttachIdx = 35
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 2.09, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.6, -0.813, 3.133
	Convex = "^WingR_Mid_0"
	BombHolderMass = 10.5
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=10]
	AttachIdx = 36
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 2.09, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.6, -0.852, -2.840
	Convex = "^WingL_Mid_0"
	BombHolderMass = 10.5
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 3
[end]
[BombHolder=11]
	AttachIdx = 37
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 2.09, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.6, -0.852, 2.840
	Convex = "^WingR_Mid_0"
	BombHolderMass = 10.5
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]

// RP3HE_DOUBLE

[BombHolder=12]
	AttachIdx = 38
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE_DOUBLE.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 2.09, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.6, -0.894, -3.147
	Convex = "^WingL_Mid_0"
	BombHolderMass = 10.5
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.030
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 3
[end]
[BombHolder=13]
	AttachIdx = 39
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE_DOUBLE.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 2.09, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.6, -0.894, 3.147
	Convex = "^WingR_Mid_0"
	BombHolderMass = 10.5
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.030
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=14]
	AttachIdx = 40
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE_DOUBLE.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 2.09, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.6, -0.933, -2.851
	Convex = "^WingL_Mid_0"
	BombHolderMass = 10.5
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.030
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 3
[end]
[BombHolder=15]
	AttachIdx = 41
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE_DOUBLE.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 2.09, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.6, -0.933, 2.851
	Convex = "^WingR_Mid_0"
	BombHolderMass = 10.5
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.030
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]

// RP3AP

[BombHolder=16]
	AttachIdx = 30
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 2.09, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.6, -0.721, -3.849
	Convex = "^WingL_Mid_0"
	BombHolderMass = 10.5
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.012
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 3
[end]
[BombHolder=17]
	AttachIdx = 31
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 2.09, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.6, -0.721, 3.849
	Convex = "^WingR_Mid_0"
	BombHolderMass = 10.5
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.012
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=18]
	AttachIdx = 32
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 2.09, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.6, -0.760, -3.556
	Convex = "^WingL_Mid_0"
	BombHolderMass = 10.5
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.012
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 3
[end]
[BombHolder=19]
	AttachIdx = 33
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 2.09, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.6, -0.760, 3.556
	Convex = "^WingR_Mid_0"
	BombHolderMass = 10.5
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.012
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=20]
	AttachIdx = 34
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 2.09, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.6, -0.813, -3.133
	Convex = "^WingL_Mid_0"
	BombHolderMass = 10.5
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.012
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 3
[end]
[BombHolder=21]
	AttachIdx = 35
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 2.09, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.6, -0.813, 3.133
	Convex = "^WingR_Mid_0"
	BombHolderMass = 10.5
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.012
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=22]
	AttachIdx = 36
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 2.09, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.6, -0.852, -2.840
	Convex = "^WingL_Mid_0"
	BombHolderMass = 10.5
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.012
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 3
[end]
[BombHolder=23]
	AttachIdx = 37
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 2.09, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.6, -0.852, 2.840
	Convex = "^WingR_Mid_0"
	BombHolderMass = 10.5
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.012
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]

//   RP3   Mk.III

// RP3HE_MK3

[BombHolder=24]
	AttachIdx = 42
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE_MK3.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 2.09, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.665, -0.656, -3.849
	Convex = "^WingL_Mid_0"
	BombHolderMass = 7.0
	BombHolderCxaS = 0.01
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 3
[end]
[BombHolder=25]
	AttachIdx = 43
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE_MK3.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 2.09, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.665, -0.656, 3.849
	Convex = "^WingR_Mid_0"
	BombHolderMass = 7.0
	BombHolderCxaS = 0.01
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=26]
	AttachIdx = 44
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE_MK3.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 2.09, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.665, -0.695, -3.553
	Convex = "^WingL_Mid_0"
	BombHolderMass = 7.0
	BombHolderCxaS = 0.01
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 3
[end]
[BombHolder=27]
	AttachIdx = 45
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE_MK3.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 2.09, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.665, -0.695, 3.553
	Convex = "^WingR_Mid_0"
	BombHolderMass = 7.0
	BombHolderCxaS = 0.01
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=28]
	AttachIdx = 46
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE_MK3.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 2.09, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.665, -0.749, -3.127
	Convex = "^WingL_Mid_0"
	BombHolderMass = 7.0
	BombHolderCxaS = 0.01
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 3
[end]
[BombHolder=29]
	AttachIdx = 47
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE_MK3.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 2.09, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.665, -0.749, 3.127
	Convex = "^WingR_Mid_0"
	BombHolderMass = 7.0
	BombHolderCxaS = 0.01
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=30]
	AttachIdx = 48
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE_MK3.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 2.09, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.665, -0.788, -2.831
	Convex = "^WingL_Mid_0"
	BombHolderMass = 7.0
	BombHolderCxaS = 0.01
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 3
[end]
[BombHolder=31]
	AttachIdx = 49
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3HE_MK3.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 2.09, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.665, -0.788, 2.831
	Convex = "^WingR_Mid_0"
	BombHolderMass = 7.0
	BombHolderCxaS = 0.01
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]

// RP3AP_MK3

[BombHolder=32]
	AttachIdx = 42
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP_MK3.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 2.09, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.665, -0.656, -3.849
	Convex = "^WingL_Mid_0"
	BombHolderMass = 7.0
	BombHolderCxaS = 0.01
	AttachedBombCxaS = 0.012
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 3
[end]
[BombHolder=33]
	AttachIdx = 43
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP_MK3.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 2.09, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.665, -0.656, 3.849
	Convex = "^WingR_Mid_0"
	BombHolderMass = 7.0
	BombHolderCxaS = 0.01
	AttachedBombCxaS = 0.012
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=34]
	AttachIdx = 44
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP_MK3.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 2.09, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.665, -0.695, -3.553
	Convex = "^WingL_Mid_0"
	BombHolderMass = 7.0
	BombHolderCxaS = 0.01
	AttachedBombCxaS = 0.012
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 3
[end]
[BombHolder=35]
	AttachIdx = 45
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP_MK3.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 2.09, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.665, -0.695, 3.553
	Convex = "^WingR_Mid_0"
	BombHolderMass = 7.0
	BombHolderCxaS = 0.01
	AttachedBombCxaS = 0.012
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=36]
	AttachIdx = 46
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP_MK3.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 2.09, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.665, -0.749, -3.127
	Convex = "^WingL_Mid_0"
	BombHolderMass = 7.0
	BombHolderCxaS = 0.01
	AttachedBombCxaS = 0.012
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 3
[end]
[BombHolder=37]
	AttachIdx = 47
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP_MK3.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 2.09, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.665, -0.749, 3.127
	Convex = "^WingR_Mid_0"
	BombHolderMass = 7.0
	BombHolderCxaS = 0.01
	AttachedBombCxaS = 0.012
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=38]
	AttachIdx = 48
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP_MK3.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 2.09, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.665, -0.788, -2.831
	Convex = "^WingL_Mid_0"
	BombHolderMass = 7.0
	BombHolderCxaS = 0.01
	AttachedBombCxaS = 0.012
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 3
[end]
[BombHolder=39]
	AttachIdx = 49
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GBR_RP3AP_MK3.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 2.09, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.665, -0.788, 2.831
	Convex = "^WingR_Mid_0"
	BombHolderMass = 7.0
	BombHolderCxaS = 0.01
	AttachedBombCxaS = 0.012
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]

//  

[BombHolder=40]
	AttachIdx = 50
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -5.464, 0.150, 0.190
	Convex = "^Fuse_Ctl_8"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 1 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=41]
	AttachIdx = 51
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.000, -0.147, -5.931
	Convex = "^WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 1 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=42]
	AttachIdx = 52
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.000, -0.147, 5.931
	Convex = "^WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 1 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  

[BombHolder=43]
	AttachIdx = 50
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -5.464, 0.150, 0.190
	Convex = "^Fuse_Ctl_8"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 2 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=44]
	AttachIdx = 51
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.000, -0.147, -5.931
	Convex = "^WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 2 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=45]
	AttachIdx = 52
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.000, -0.147, 5.931
	Convex = "^WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 2 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  

[BombHolder=46]
	AttachIdx = 50
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -5.464, 0.150, 0.190
	Convex = "^Fuse_Ctl_8"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 3 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=47]
	AttachIdx = 51
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.000, -0.147, -5.931
	Convex = "^WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 3 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=48]
	AttachIdx = 52
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.000, -0.147, 5.931
	Convex = "^WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 3 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  

[BombHolder=49]
	AttachIdx = 50
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -5.464, 0.150, 0.190
	Convex = "^Fuse_Ctl_8"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 4 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=50]
	AttachIdx = 51
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.000, -0.147, -5.931
	Convex = "^WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 4 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=51]
	AttachIdx = 52
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.000, -0.147, 5.931
	Convex = "^WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 4 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  

[BombHolder=52]
	AttachIdx = 50
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -5.464, 0.150, 0.190
	Convex = "^Fuse_Ctl_8"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 5 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=53]
	AttachIdx = 51
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.000, -0.147, -5.931
	Convex = "^WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 5 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=54]
	AttachIdx = 52
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.000, -0.147, 5.931
	Convex = "^WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 5 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  

[BombHolder=55]
	AttachIdx = 50
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -5.464, 0.150, 0.190
	Convex = "^Fuse_Ctl_8"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 6 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=56]
	AttachIdx = 51
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.000, -0.147, -5.931
	Convex = "^WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 6 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=57]
	AttachIdx = 52
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.000, -0.147, 5.931
	Convex = "^WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 6 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

TrashWood="LuaScripts/WorldObjects/Trash/Trash.txt"
TrashArmor="LuaScripts/WorldObjects/Trash/Trash.txt"
logtreshold=0.0001

rec_cockpit_arg=1

SmoothControlFactor=0

//,    ,       ,   
ObjectRadius=7.6

[Entrance]
	EntrancePos= -1.08, 0.25, 0
	EntranceRot= 0,0,0
	JumpDir=0,0,-4
[end]
[Entrance]
	EntrancePos= -1.08, 0.2, 0
	EntranceRot= 0,0,0
	JumpDir=2,6,1
	SelectorDir=0,2,0	//        2/
[end]

//   
SectorLimits  = -180.0, -170.0,  -6.0, +90.0
SectorLimits  = -170.0, -150.0, -25.0, +90.0
SectorLimits  = -150.0, -100.0, -45.0, +90.0
SectorLimits  = -100.0,  -85.0, -20.0, +90.0
SectorLimits  =  -85.0,  -68.0,  -9.0, +90.0
SectorLimits  =  -68.0,  -55.0, -16.0, +90.0
SectorLimits  =  -55.0,  -35.0, -23.0, +90.0
SectorLimits  =  -35.0,  -20.0, -29.0, +90.0
SectorLimits  =  -20.0,  -10.0, -18.0, +90.0
SectorLimits  =  -10.0,  +10.0,  -5.0, +90.0
SectorLimits  =  +10.0,  +20.0, -18.0, +90.0
SectorLimits  =  +20.0,  +35.0, -29.0, +90.0
SectorLimits  =  +35.0,  +55.0, -23.0, +90.0
SectorLimits  =  +55.0,  +68.0, -16.0, +90.0
SectorLimits  =  +68.0,  +85.0,  -9.0, +90.0
SectorLimits  =  +85.0, +100.0, -20.0, +90.0
SectorLimits  = +100.0, +150.0, -45.0, +90.0
SectorLimits  = +150.0, +170.0, -25.0, +90.0
SectorLimits  = +170.0, +180.0,  -6.0, +90.0

//AIRPLANE DAMAGE

[CONTROL_SYSTEM_DM]
	[RUDDER=0]
		Link = 0, 0, "^Fuse_Ctl_5", 1.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
		Link = 0, 0, "^Fuse_Ctl_8", 1.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
		Link = 0, 0, "^Fin_Ctl_0", 1.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
		Link = 0, 0, "^Fin_Ctl_1", 1.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
	[END]

	[ELEVATOR=0]
		Link = 0, 0, "^Fuse_Ctl_5", 1.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^Fuse_Ctl_8", 1.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^Stab_L_0", 1.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^Stab_R_0", 1.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
	[END]

	[AILERON=1]
		Link = 0, 0, "^WingL_In_0", 1.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^WingL_Mid_0", 1.0, 2.0, 0.2 // AILERON_DM_SETTINGS
	[END]

	[AILERON=2]
		Link = 0, 0, "^WingR_In_0", 1.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^WingR_Mid_0", 1.0, 2.0, 0.2 // AILERON_DM_SETTINGS
	[END]

	[RUDDER_TRIM=0]
		Link = 0, 0, "^Fuse_Ctl_5", 1.0, 0.3, 0.2 // RUDDER_TRIM_DM_SETTINGS
		Link = 0, 0, "^Fuse_Ctl_8", 1.0, 0.3, 0.2 // RUDDER_TRIM_DM_SETTINGS
		Link = 0, 0, "^Fin_Ctl_0", 1.0, 0.3, 0.2 // RUDDER_TRIM_DM_SETTINGS
		Link = 0, 0, "^Fin_Ctl_1", 1.0, 0.3, 0.2 // RUDDER_TRIM_DM_SETTINGS
	[END]

	[ELEVATOR_TRIM=0]
		Link = 0, 0, "^Fuse_Ctl_5", 1.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
		Link = 0, 0, "^Fuse_Ctl_8", 1.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
		Link = 0, 0, "^Stab_L_0", 1.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
		Link = 0, 0, "^Stab_R_0", 1.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
	[END]
[END] // CONTROL_SYSTEM_DM


[PlanePartProtection]
	PartName = "~eng01"
	DirectHitArmor = 1.0
	SphereHitProtection = 1.0

	[SphereHitProtectionBox]	// +1mm for all sides since the engine-box is metallic
		AngleBackFrontAxis = 25.0

		BackArmor = 13.0
		FrontArmor = 1.0
		BottomArmor = 1.0
		TopArmor = 1.0
		LeftArmor = 1.0
		RightArmor = 1.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~wcooler01"
	SphereHitProtection = 5.0

	[SphereHitProtectionBox]
		AngleBackFrontAxis = 0.0
		AngleBottomTopAxis = 30.0
		AngleSideAxis = 0.0

		BackArmor = 0.0
		FrontArmor = 0.0
		BottomArmor = 0.0
		TopArmor = 5.0
		LeftArmor = 0.0
		RightArmor = 0.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~wcooler02"
	SphereHitProtection = 5.0

	[SphereHitProtectionBox]
		AngleBackFrontAxis = 0.0
		AngleBottomTopAxis = 10.0
		AngleSideAxis = 0.0

		BackArmor = 0.0
		FrontArmor = 0.0
		BottomArmor = 0.0
		TopArmor = 5.0
		LeftArmor = 0.0
		RightArmor = 0.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~wcooler03"
	SphereHitProtection = 5.0

	[SphereHitProtectionBox]
		AngleBackFrontAxis = 0.0
		AngleBottomTopAxis = 30.0
		AngleSideAxis = 0.0

		BackArmor = 0.0
		FrontArmor = 0.0
		BottomArmor = 0.0
		TopArmor = 5.0
		LeftArmor = 0.0
		RightArmor = 0.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~wcooler04"
	SphereHitProtection = 5.0

	[SphereHitProtectionBox]
		AngleBackFrontAxis = 0.0
		AngleBottomTopAxis = 10.0
		AngleSideAxis = 0.0

		BackArmor = 0.0
		FrontArmor = 0.0
		BottomArmor = 0.0
		TopArmor = 5.0
		LeftArmor = 0.0
		RightArmor = 0.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~ocooler01"
	SphereHitProtection = 5.0

	[SphereHitProtectionBox]
		AngleBackFrontAxis = 0.0
		AngleBottomTopAxis = 90.0
		AngleSideAxis = 90.0

		BackArmor = 0.0
		FrontArmor = 0.0
		BottomArmor = 2.0
		TopArmor = 2.0
		LeftArmor = 2.0
		RightArmor = 2.0
	[end]
[end]

SphereHitProtection=0	//  /     

[SphereProtectionBoxOpen]	//    ,        ,   ,     SphereHitProtection=
	FovH=90					//          ,     ,  ArmorFront
	FovV=90					//          ,     ,  ArmorFront
							//  5        
	ArmorFront=8
	ArmorBack=12
	ArmorTop=0
	ArmorBottom=6
	ArmorRight=0
	ArmorLeft=0
[end]

[SphereProtectionBoxClose]	//    ,        ,   ,     SphereHitProtection=
	FovH=90					//          ,     ,  ArmorFront
	FovV=90					//          ,     ,  ArmorFront
							//  5        
	ArmorFront=8
	ArmorBack=12
	ArmorTop=0
	ArmorBottom=6
	ArmorRight=0
	ArmorLeft=0
[end]

energyloss="",true,0.7,1000 //     , true -       -,       ,        

//Engine Goup

energyloss="~eng01",true,5.0,20000 //  

energyloss="Eng0_Blade01",true,2.5,1000 // 1 3-  
energyloss="Eng0_Blade02",true,2.5,1000 // 2 3-  
energyloss="Eng0_Blade03",true,2.5,1000 // 3 3-  

energyloss="Eng0_Blade04",true,2.5,1000 // 1 4-  
energyloss="Eng0_Blade05",true,2.5,1000 // 2 4-  
energyloss="Eng0_Blade06",true,2.5,1000 // 3 4-  
energyloss="Eng0_Blade07",true,2.5,1000 // 4 4-  

energyloss="~ftank01",true,0.7,10000 //      
energyloss="~ftank02",true,0.7,10000 //     
energyloss="~ftank03",true,0.7,10000 //      
energyloss="~ftank04",true,0.7,10000 //     

energyloss="~wtank01",true,0.7,10000 //  
energyloss="~otank01",true,0.7,20000 // 

energyloss="~wcooler01",true,0.7,10000 //  1 
energyloss="~wcooler02",true,0.7,10000 //  2 
energyloss="~wcooler03",true,0.7,10000 //  3 
energyloss="~wcooler04",true,0.7,10000 //  4 
energyloss="~ocooler01",true,0.7,10000 // 

//Armor

energyloss="~armor05",false,12.0,1 //      
energyloss="~armor06",false,12.0,1 // 
energyloss="~armor07",false,12.0,1 // 
energyloss="~armor08",false,8.0,1 //   -  8
energyloss="~armor09",false,8.0,1 //   -  8
energyloss="~armor10",false,8.0,1 //   -  8

energyloss="~armor011",false,4.0,1 //   4
energyloss="~armor012",false,4.0,1 //
energyloss="~armor013",false,4.0,1 //
energyloss="~armor014",false,4.0,1 //
energyloss="~armor015",false,4.0,1 //
energyloss="~armor016",false,4.0,1 //
energyloss="~armor017",false,4.0,1 //
energyloss="~armor018",false,4.0,1 //
energyloss="~armor019",false,4.0,1 //
energyloss="~armor020",false,4.0,1 //
energyloss="~armor021",false,4.0,1 //
energyloss="~armor022",false,4.0,1 //
energyloss="~armor023",false,4.0,1 //
energyloss="~armor024",false,4.0,1 //
energyloss="~armor025",false,4.0,1 //
energyloss="~armor026",false,4.0,1 //
energyloss="~armor027",false,4.0,1 //
energyloss="~armor028",false,4.0,1 //
energyloss="~armor029",false,4.0,1 //
energyloss="~armor030",false,4.0,1 //
energyloss="~armor031",false,4.0,1 //
energyloss="~armor032",false,4.0,1 //
energyloss="~armor033",false,4.0,1 //
energyloss="~armor034",false,4.0,1 //
energyloss="~armor035",false,4.0,1 //

//Undercarriage Group

energyloss="WheelL_0",true,4.0,1 //  
energyloss="GearL_0",true,4.0,1  //   

energyloss="WheelR_0",true,4.0,1 //  
energyloss="GearR_0",true,4.0,1  //   

energyloss="WheelC_0",true,4.0,1  //    
energyloss="Gear_C_02",true,4.0,1 //    
energyloss="Gear_C_01",true,4.0,1 //      
energyloss="Gear_C_00",true,4.0,1 //    

//Armament Group

energyloss="~gun01_ammo",true,0.7,20000 // Hispano Mk.II
energyloss="~gun02_ammo",true,0.7,20000 // Hispano Mk.II
energyloss="~gun03_ammo",true,0.7,20000 // Hispano Mk.II
energyloss="~gun04_ammo",true,0.7,20000 // Hispano Mk.II
energyloss="~gun01",true,4.0,1 // Hispano Mk.II
energyloss="~gun02",true,4.0,1 // Hispano Mk.II
energyloss="~gun03",true,4.0,1 // Hispano Mk.II
energyloss="~gun04",true,4.0,1 // Hispano Mk.II


SeekMaintenance = true
ReFuelFlow = 6 // liters per second
BombHolderReArmTime = 5 // seconds,  30,  5      -2  2 
RepairTime = 1500 // seconds,        -2      2 


/////   

min_CAS=175
max_CAS=835

DangerAoA = 15.0                            // -   
CriticalAoA = 20.0							//   
Maxny = 9.0									// - 
DangerV = 840.0								//    
MaxGearV = 335.0							// -     
MaxFlapV = 250.0							// -     
TakeOffV = 175.0							//   
ClimbV = 185.0								//      (  !)
DescendV = 120.0							//     (  !)
minV = 171.0								// -  
minVDeltaFlaps = 25.0						//    ,   
IsTakeOffFlaps = true						//     
IsLeftPedal = true							//     (true - , false - )
OilMaxTemperature = 130.0					// -    
WaterMaxTemperature = 130.0					// -    
//CylinderHeadMaxTemperature = 230.0		// -     
